Unique Tabletop Mechanics: Draw Maps, Leave Gaps from Dungeon World

The "Draw Maps, Leave Gaps" principle in the Dungeon World RPG is one of the most straightforward ways for a Game Master (GM) to get out of the habit of predetermining each aspect of a campaign, and into the habit of allowing the players and their play to define the roleplaying experience.

Indy Spotlight: The World Is Ending and We Are Very Large Dogs

In terms of unambiguous titles, the tabletop roleplaying game The World Is Ending and We Are Very Large Dogs couldn't be more upfront about what's inside the box. The heart of this game, and it is indeed full of heart, is right there on its sleeve. You'll know straight away whether or not this game is for your table.

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