Tag Archives: cards

By any measure, Wingspan is the 2019 Game of the Year

With 120,000 copies sold and back-orders almost since the moment of printing, Wingspan is officially the number one bestselling board game of the 2019.

Designer Elizabeth Hargrave from Stonemaier Games was featured on the the radio program Here & Now (listen below), where she discussed the evolution and development of the concept. Continue reading By any measure, Wingspan is the 2019 Game of the Year

Shadow in the East: New Deluxe Expansion for Lord of the Rings Living Card Game

Fantasy Flight today announced A Shadow in the East, the eighth deluxe expansion for The Lord of the Rings: The Card Game is available for pre-order at your friendly local game store, or online through the Fantasy Flight website. Continue reading Shadow in the East: New Deluxe Expansion for Lord of the Rings Living Card Game

Learn to Play That’s Not Lemonade With Matt Fantastic

Earlier in the week, I reviewed the newest release from Matt Fantastic and Tuesday Knight Games called That’s Not Lemonade – a wickedly clever and addicting push your luck game being marketed as a drinking game for kids.

Twist Gaming put out a video with the designer of That’s Not Lemonade himself, Matt Fantastic that introduces the game in its advanced prototype format. The video was recorded live at Origins Game Fair in June this year, and is great fun to watch. And at the end of the day, who better to learn the game from the original designer himself?

You can read my review of the game here, and if you’re not too late, you can help Kickstart this game here.

Introduce Your Kids to Gambling and Drinking Games with That’s Not Lemonade

If you were ever interested to discover a way to introduce your kids to high stakes Blackjack and other ‘press your luck’ style games, but felt judged by friends and neighbours, then That’s Not Lemonade by Matt Fantastic could be the Kickstarter you need to back. There’s a bonus as well – it doubles as an introduction to drinking games to boot. Cheers! Continue reading Introduce Your Kids to Gambling and Drinking Games with That’s Not Lemonade

Hasbro, Wizards of the Coast To Release a Transformers Collectable Card Game

In their ongoing efforts to print money, global gaming companies Hasbro and their subsidiary Wizards of the Coast are set to release a new trading card game based on the globally renowned Transformers franchise. The trading card game space (or TCG) is exceptionally well traversed by these companies, who continue to publish the definitive TCG in Magic: The Gathering. Should they bring the design sensibilities and innovation acquired over the twenty years of Magic development, it is hard to imagine that Transformers will not be a breakout success when it is first released later this year at Comic-Con International and GenCon. Continue reading Hasbro, Wizards of the Coast To Release a Transformers Collectable Card Game

The Hunt for Gollum: Lore and LOTR LCG Deck Tech

Crownless Kings is a solo campaign journal of the Lord of the Rings: Living Card Game by Fantasy Flight Games. It chronicles each of the published adventures in more or less chronological order, with more or less thematic decks. Each adventure includes a spoiler free strategy overview and deck tech and a separate (spoiler-filled) gameplay runthrough. There’s a sprinkle of Tolkien lore here and there for extra flavour.

The Hunt for Gollum

In this scenario, the heroes are searching for Gollum at the request of Gandalf in the Anduin Valley between the Misty Mountains and the Mirkwood Forest. Rumours have suggested that Gollum is in this area, and the heroes are looking for clues that might put them on the elusive creature’s trail. Continue reading The Hunt for Gollum: Lore and LOTR LCG Deck Tech

Lord of the Rings LCG Digital on Steam in August

The digital version of The Lord of the Rings: Living Card Game now has a launch date – it will be available in Early Access on August 28 this year.

Since I heard about this digital version, I have been eagerly following its development, watching the twitch stream of playthroughs and paying attention to the changes and tweaks as hey have evolved. This is more than I would usually commit to the promise of a digital version of a much-loved board or card game – frankly I have been deeply invested (emotionally and financially, frankly) in the Lord of the Rings Card Game for the past four years at least.

The LOTR LCG is easily one of my favourite boardgames of all time. Part of this is due to it solving many of my persistent complaints about Magic the Gathering – by being both co-operative and a Living Card Game.

The Living Card Game (LCG) model, which was pioneered by Fantasy Flight Games, provides a fixed distribution approach in contrast to the traditional Collectible Card Game model. Instead of the blind purchase of randomly arranged ‘booster packs’ that is the norm for games like Magic the Gathering and Pokemon, the expansions for LCGs always contain the same cards, and are always known in advance. Not only do you know what you’re getting, but the fixed format means that every player has equal access – more or less – to every card needed to optimise their deck.

That means no secondary market in expensive or unavailable rares/ultra-rares, no bidding or chasing promos, no ‘pay to win’ game experience. Instead, the LCG model provides a complete and self-contained game experience, with expansion packs that you can purchase at your convenience at an easily affordable price. The depth of your involvement is up to you, and there is enough content available now to ensure the game is immersive and endlessly replayable, while still providing a memorable gaming experience for casual players.

The fact that the LOTR LCG was co-operative also means that it doesn’t present the same barriers to entry that Magic presents. I get all of the stimulation from the analysis that goes into complex deck-building, but knowing that bomb deck is going to increase the chances of people playing with me again, not the reverse.

There’s little surprise that I have been eagerly awaiting the drop of the The Lord of the Rings: Living Card Game on Steam, and today we find out that it will enter into Early Access at the end of August, and will arrive with the Adventures in Mirkwood campaign, a core set of starter cards and an set of 21 unlockable cards. Early Access will last about 3 to 5 months, and the game will be released as a free-to-play title after that, with a robust schedule of updates to follow. Co-op play has been identified as a major feature that FFI are scheduled to implement by full release, but the Early Access will only accommodate  single-player.

To be honest, from what I have seen to date, the digital version shares the artwork and basic mechanics of the tabletop version, but little else. It seems to be an entirely distinct product more akin to Hearthstone than to the card game itself. This is coupled with my general skepticism of free-to-play games, which tend to end up costing a lot more to play in the long run. But I’m open-minded here, and ultimately I’m looking forward to testing it out during early access.

I’m pleased that Fantasy Flight Interactive have made so much effort to getting the game right, to responding to feedback and to meet the needs and requests of fans of the LCG. This is the newly launched FFI’s first-ever title, and their commitment to community engagement bodes very well indeed.

You can register for Early Access on Steam here.

If you’re interested in getting into the tabletop card game, you can check out the deals at OzGameShop, including discounted expansions. Delivery is free for orders over $50, and purchases via this link support the House of Nerdery. Just saying.